tag:blogger.com,1999:blog-5198965507306079094.post452039194523493405..comments2024-02-05T14:41:25.969-08:00Comments on Rotten Pulp: How my Campaign worksJackhttp://www.blogger.com/profile/13576384742168685922noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5198965507306079094.post-13289104403314437042013-03-21T20:26:53.860-07:002013-03-21T20:26:53.860-07:00I don't want to imply that my campaign needs t...I don't want to imply that my campaign needs to change because it isn't working. It's worked great for a year or so now, and we've had a lot of fun - but I'm interested in trying something new, just for the sake of experimenting. Jackhttps://www.blogger.com/profile/13576384742168685922noreply@blogger.comtag:blogger.com,1999:blog-5198965507306079094.post-87403060970110193282013-03-21T10:14:04.310-07:002013-03-21T10:14:04.310-07:00Totally reminds me of Cugel, and that is pretty sp...Totally reminds me of Cugel, and that is pretty special. I really do not think you have a problem at all, assuming everyone is enjoying themselves. Have you thought of simply embracing it? Throw them some twists, a few sections of the world where societies are entertwinned such that affecting one cascades consequences into the other?<br /><br />What about introducing a "smoking man" character that has been observing their path of destruction from afar, and likes it, wants to help them continue, nudging them towards new locations, providing some goals.<br /><br />Perhaps this character has ultimately terrible goals of his own that the players eventually find themselves pawns in, how would they react to that knowledge?<br /><br />The dungeon is just the beginning, the stuff you are seeing in your campaign is the bit that makes RPGs so much fun, and campaigns memorable.Stacktracehttps://www.blogger.com/profile/05778633676064958982noreply@blogger.com