Showing posts with label brisbane megagame. Show all posts
Showing posts with label brisbane megagame. Show all posts

Neverwood Event 2 Now Live

 Hey all, after selling out tickets for the first run of Neverwood, we've decided to run it again in November!

Neverwood is a rules-light megagame of Social Deduction, Storytelling and Exploration. You will join 50 other players in an all-day game event, all on secret teams with their own agendas. You'll need to explore the forest, uncover mysteries, make alliances, and balance your public and secret goals to find what you seek - or become lost yourself. Click here for the event page with a bunch of information about what the event is and how it all works.

This will be our first time running the same game twice in a row. Just to set expectations: If we don't get at least 25 players for this one and it's a couple of weeks out, we'll cancel and refund all tickets. The first sold out super quick but this is our first time running a second event like this, so we'll see how we go.

Also, returning players are welcome! Just in case we do have any avid megagamers who want to play in both games. Like in a social deduction game, the secret roles will be shuffled around each time, so you don't need to worry about spoilers - each game will be a very different experience. 

Finally, for those who've signed up to event 1, we're putting the finishing touches on things and we'll be sending out briefings Soon(tm).



New Megagame - Neverwood

 


Hey folks, I'm running another megagame in Brisbane! 

Neverwood is a rules-light megagame of Social Deduction, Storytelling and Exploration. You will join 50 other players in an all-day game event, all on secret teams with their own agendas. You'll need to explore the forest, uncover mysteries, make alliances, and balance your public and secret goals to find what you seek - or become lost yourself.

Click here for the event page with a bunch of information about what the event is and how it all works. There are currently 3 tickets remaining. If you're keen and based near Brisbane, check it out :)   


Spy Games

Watch the Skies 2 is go! I helped run this 50-person alien-fighting megagame last year, and it was one of the best experiences of my life. Now we're trying to fix all the broken bits. Top of the list are a lot of quiet background changes to make sure your actions have a serious impact on the 51 other people in the room, but the big fancy eye-grabbing change is a new focus on conflict between nations.

I can't reveal the big secret underground sub-system that's going to spark this backstabbing, but I can reveal that a big new way to win that conflict will be a whole new room for Spies.


In the original Watch the Skies, the Diplomats go to the UN, the Scientists go to the Science Center, the General goes to the World Map, and the President... mostly just sits at their table and waits for everyone to come back. Sure, they can mingle and chat, but they don't really have a cool thing to do in the way the other roles do.


This time, my lovely colleague Melissa and I will be running the Spymaster's room. In that room are manilla TOP SECRET folders for every country. While everyone's off at their tables, the President can write secret orders for their spies and slip them into these folders. When they return next turn, they'll find a type-written report saying what the result was.


In the original, spies were controlled by the generals and map control (who are already a little overwhelmed). When you used a spy, you had to physically place it on the map in front of everyone and announce what they were doing. Map control had so much to do with actually adjudicating battles that they couldn't let you do anything outside the base rules with them. 

Now we have two people dedicated to the spies, you will be able to use them to do anything that you can think of. The basic rules for them remain (Making countries into allies, and defending against alien infiltration) but you'll have the RPG freedom to just make up crazy ideas. You want your spy to dress up as the president of america and blow up a dam in russia, you can do it. Once you've submitted the order, we'll figure out the rules, roll the dice, and go out to make it happen - all with nothing to link it back to your country.

Oh - and the alien Infiltrators will be going through the exact same system. They'll have the same powers, same subterfuge. I can't wait to see the spy games that y'all are gonna come up with.

Watch the Skies!


Just a heads up for anyone who follows this blog. I'm running a Megagame called Watch the Skies! As seen on Shut Up and Sit Down. You can sign up for it here. 

Leviathan

I've started a blog where you can read more about it here. I haven't had time to post much besides the map, but hopefully in the days to come I'll have a chance to post some more of the cool stuff that's going into making it, and the kind of theoretical game wafflings I normally push.