Spider-web
Make a massive spider-web between two surfaces. It can trap creatures and support the caster. Trapped creatures may still make attacks at anyone within range, unless cocooned.EDIT: It is with great embarrassment that I've discovered this is already a spell in the DCC book.
Time taken to weave | Web size | Web strength | Web visibility | |
1: | Lost, Failure, and Patron Taint | |||
2-11: | Lost, Failure. | |||
12-13: | Half an hour. | 10 feet | Creatures the caster's size or smaller are trapped for 2 turns. The caster may take an action to cocoon them, trapping them for good unless they can make a fort save. | Will save to see. |
14-17: | Half an hour. | 30 feet | Creatures the size of the caster are trapped for 4 turns, cocoon to trap pending fort save. Caster can walk on the web freely. | Will save to see. |
18-19: | 3 turns | 50 feet | As above, but web also traps creatures double the size of the caster for 2 turns. Cocoon to trap them pending fort save. | Will save - 2 |
20-23: | 2 turns. | 100 feet | Creatures the size of the caster are trapped unless they can make a fort save at - 2, but may be cocooned to trap for good. Creatures double the size of the caster are trapped for four turns, Cocoon to trap them pending fort save. | Will save - 5 |
24-27: | 1 turn. | 500 feet | Creatures double the size of the caster are trapped pending -5 fort save. Giant-sized creatures are trapped for 2 turns, and may be cocooned to trap pending fort save. Caster and allies can walk on the web freely. | Will save - 10 |
28-29: | 1 turn. | 1 mile | As above, but giant-sized creatures are trapped for 4 turns, can be cocooned to trap pending -5 fort save. | Will save - 20 |
30-31: | 1 turn. | 5 miles | As above, but giant sized-creatures escape cocoon on a -10 fort save, and Leviathan-sized creatures are trapped in web for 3 turns. All creatures can be cocooned to trap them totally. Caster and allies can walk on the web freely. | Totally invisible. |
32+: | 1 turn. | Any size | Creatures of any size trapped for four turns or more. Save -10 to escape after a turn, but can be cocooned to trap totally. Caster and allies can walk on the web freely. | Totally invisible. |
Death Worm
The caster raises a Death Worm familiar. The worm will be in a larval state at first, with AC 10, d4 hp, and d3 attack. It must be slowly raised to maturity over a period of weeks or months, using magic and TLC. The caster may make one spell check every week, every time they level up, or every time the worm itself does some awesome act - whichever comes first.
The worm eats almost anything, including mineral-rich stone. It must have 1 ton worth of food a day to keep growing, and practise hunting and killing vicious prey. If the worm hasn't eaten well and killed a worthy foe recently, the caster gets -5 to this spell check. If the worm's done anything especially awesome, get +5.
You can choose any result lower than the one you rolled.
1. The worm's growth is stunted! Suffer patron taint, and your worm will grow no more.
2-11: Lost, failure.
12-13: The little tyke's getting bigger. Add 1d4 HP.
14-17: The carapace is growing beautifully! +2 AC.
18-19: Another teeth circle. Go up two steps in the dice chain for damage.
20-21: They grow up so fast. Choose three of any of the effects above.
22+: You may use Karnopticonic rituals to transform and evolve your worm. Roll below for a special effect. Add the amount you rolled over 22 to your roll. You can get as many effects as you want. If you roll two effects that seem mutually exclusive, the worm may shape-shift between the two states. This shapeshifting takes three turns.
At DM's discretion, you may need to get some specific ingredients in order to evolve your worm.
At DM's discretion, you may need to get some specific ingredients in order to evolve your worm.
- Rot Worm
- Blood Worm
- Grass Worm
- Nail Worm
- Dart Worm
- Unspeakable Worm
- Silk Worm
- Silk Worm
- Silk Worm
- Silk Worm
- Silk Worm
- Silk Worm
- Honey Worm
- Honey Worm
- Honey Worm
- Honey Worm
- Honey Worm
- Burrowing Worm
- Burrowing Worm
- Burrowing Worm
- Burrowing Worm
- Flying Worm
- Flying Worm
- Flying Worm
- Flying Worm
- Mind Worm
- Tongue Worm
- Camouflage Worm
- Puppet Worm
- Spitting Worm
- Grabbing Worm
- Death Worm
- Sand Worm
- Frost Worm
- Frost Worm
- Sea Worm
- Cavalry Worm
- Cavalry Worm
- Cavalry Worm
- Cavalry Worm
- Under Worm
- Constrictor Worm
- Hunting Worm
- Fire Worm
- Jungle Worm
- Constructor Worm
- Travel Worm
- Blood Worm
- Infester Worm
- Siege Worm
- Sensor Worm
- Fat Worm
- Leaping Worm
- Shield Worm
- Drop Worm
- Climbing Worm
- Blight worm
- Stone Worm
- Stinging Worm
- Toxic Worm
- Signal Worm
- Flat Worm
- Trapdoor Worm
- Devil Worm
- Tar Worm
- Space Worm
- Parasite Worm
- Love Worm
- Devourer Worm
- Gold Worm
- Priest Worm
- Bungee Worm
- Man Worm
- No man's Worm
- Face Worm
- Pregnancy Worm
- Changeling Worm
- Patriot Worm
- Bondage Worm
- Melter Worm
- Bloat Worm
- Sweet Worm
- Barnacle Worm
- Armoured Worm
- Tentacle Worm
- Hand Worm
- Invisible Worm
- Dream Worm
- Strangler Worm
- Crystal Worm
- Robot Worm
- Weeping Worm
- Dead Worm
- Planewalker Worm
- Apocalypse Worm
- Psychic Worm
- Ouroboros Worm
- God Worm
- Worm Queen
I intend to write out full descriptions for all of these worms at some point.
No comments:
Post a Comment