Something weird

In classical D&D, almost everything is uncertain. Your best attack will miss, your best defense will fail, and everything always has a five percent chance of turning into slapstick at any moment. In this crazy world, there's only one thing that amounts to a hill of beans:

Magic.

— Angus McBride

Magic is the one pillar of sanity and reason in a world of 50% fail chances. It's the only thing that will reliably work exactly the way you want, at exactly the right time, every time. The best thief in the world can fall off the roof, the best fighter can fling a sword off into his pal's head, but even the lowliest wizard is in complete control of every aspect of his unearthly powers.

Isn't that fucking weird?

I think DCC is a good step on the road to the mythical Perfect Magic System on the hill, and I'm going to try to keep climbing a bit in the posts to come.

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