A parasite forms in the place between your skin and your muscle tissue. It roams around in there. If it isn't stopped in d6 days, it takes over your epidermis. Your skin swells and falls around you in loose folds, then constricts until you can't move without tearing it. The parasite controls it all from a knot of infected muscle at the back of your neck. Your skin will only go back to normal if you obey its demands.
Speed: Your speed.
- Infect. You attempt to touch the target. If you succeed, they must make a constitution save or be infected. The skin parasite will slowly germinate within them over the next 2d4 days.
- Devour. Your skin stretches to quickly engulf the target. They must make a dexterity save or be surrounded by skin and slowly pulled in. If they fail their save they are quickly pulled inside you and take 2d6 damage each round. You will be encumbered until they are digested. This ability can only be used in ways that align with the objectives of your organisation, and only when the parasite is hungry.