No basic stat bonuses
- Simplicity. Everything is incredibly simple in this system, because you only have to care about your basic stat bonus. If you have +3 Strength, you have +3 to melee attacks. That's it.
- Flexibility. If you want your thief to be better at punching stuff, just take +1 Strength when you level up. You don't need to mess around with a multi-class or sub-class or feat, you can just do it. This system makes it really easy to make a sneaky fighter or a punchy wizard or a smart barbarian. You choose what you want to be good at.
- Focus on Options over Upgrades. Everyone needs to be able to successfully complete basic actions like hitting stuff or sneaking. Normally you have to get that stuff from your class. But because the basic Knave system takes care of all that, the classes now have more breathing room to give you interesting tools rather than +1 buffs. For example, you'll notice that the thief gets 1 Mysterious Package per template rather than the +1 stealth upgrade.
- Easy for the GM. You don't need to worry about weird custom classes and items combining together in an unexpected way to give the party +20 to hit for every attack. The range on every single dice roll is +1 to +10. It can never get better or worse than that.
Basic Reputation Template
Whenever you achieve a meaningful goal that is relevant to your class, write it down on your character sheet. You get a small but meaningful reward (roughly equivalent to advantage in 3 niche or specific situations).
When you achieve that goal roughly 6 times, your reputation grows. Cross them off and choose 1 reward from the list below. (They must be major examples of completing your goal, something you could complete about once or twice a session at max. You can keep doing this as long as you keep completing the tasks - you get a reward for every 6 tasks. You can add your own options to this list, with the blessing of your DM).
Home base. You get a lair or base of operations with tools and facilities that suit your class.
Support NPC. You get an NPC who can support you, get relevant items for you, etc.
Gang. 2d6 low-level NPC's who do something relevant to your class.
Expert. A level 2 NPC with expertise that helps your class.
Information. A resource that helps you gather information.
Home turf. You choose a location you have explored thoroughly (about the size of 1 city block). You now have ownership or dominion over that place. The people there know you and respect or fear you.
NPC relationship. You gain a new relationship with an established NPC (Eg, blackmailing them, framing them for murder, they're friends with you now, etc).
A weird one. Something fun or funky, a unique capstone for the class.