A martial support class for Goblin Knave today! Click here for the class.
A martial support class for Goblin Knave today! Click here for the class.
Blackeard is dead, and the golden age of piracy dies with him! Will you take the King's Pardon, and live a life of safety? Or fight and die as a free pirate?
This is a free murder mystery party game you can run from your very own home. The game acommodates 10-20 players (plus 1 game master) and takes 2 and a half hours to run. Here's the blurb:
The Pirate King has come to an end at last - not in a bloody shipside battle, but by murder most foul. Before his death, he boasted about having a map to his famous treasure haul. Whoever committed the murder must have taken the map. If you can figure out who it is, you'll have the key to the treasure of a lifetime…
The Last Pirates is a social, conversation-based game. You will be given a character sheet that explains your character and what information you know. Each character will have their own goals, on top of the main murder mystery. You'll need to take on the role of your character and talk to the other players to discover enough information to solve the mystery and achieve your goals. The other members of your crew, and the Game Masters (GM's), will be there to help you.
Read the Player Brief first, then the GM Brief if you plan to run the game.
The game features:
This game was written by myself and Jack Peereboom. The Last Pirates was heavily inspired by Blackened Hearts, which I highly recommend you pick up on DriveThru RPG.
If you end up running the game, or if you have any questions or feedback, please let me know!
In Jump King, you leap upwards, propelled by rumours of a smokin' hot babe at the top. Each time you jump, you risk losing your progress and tumbling all the way back to the start of the game. As you leap higher, you meet ruined and broken men, their legs shattered. Seek not the babe, they tell you. She must be only an illusion. A hopeless fantasy. No man can make those jumps and live.
So I wonder - could we make a fun Foddian dungeon?
The wretched fools tried to make a tower to reach God. Some even say they succeeded. Either way, they were struck down and scattered, turned into all manner of hideous beasts, their language split into many tongues so that they could never dare their hubris again. Now desperate men and heathens return to the ruins of that tower, seeking treasure - and perhaps even the fabled Door to Heaven.
It's a vertical dungeon with a complete and total focus on traversing the environment. Your goal is to get as high as you can. The dungeon is all about climping the walls, swinging on the chandeliers, dangling from grappling hooks, balancing on the rafters, tiptoeing around rotten floors, finding ladders and ropes and secret passages that lead higher. Ultimate verticality.